June 26, 2012
Games are for humans, gamification is for dogs.
Now that “gamification” is a thing, it’s worth exploring a few ways that games are useful beyond just reward systems.
Now that “gamification” is a thing, it’s worth exploring a few ways that games are useful beyond just reward systems.
These are tough times for the arcade. In New York, we recently saw the closing of the Chinatown Fair, the last real arcade in the city.
The Secret Powers of Time, Video Games are Officially Art, Beware “The Filter Bubble,” Researchrr – Cleaning up Web Research.
Were big fans of games here at Big Spaceship and in the spirit of fun this holiday season, every member of our staff got their choice of a PlayStation 3, Wii, Xbox, Kinect, Move, or for those already stocked with consoles, the video games of their choosing.
Gamification i.e. the use of gaming techniques employed in non-game scenarios is more than just the buzzword of the month. Tangible evidence of its existence is popping up everywhere online, from badges and mayorships to virtual currency and competitions that boast real world rewards.
Method: 4 Things Video Games Teach Us About Motivating People, Looxcie, Ideo: Nine Examples of Branded Environments That Mimic the Web’s Fluidity, Jay-Z Hits Collection Vol. 1, Bushwick Augmented Reality Intervention 2010, Google Calls Out Facebooks Data Hypocrisy, Blocks Gmail Import, Social Books Hopes to Make E-Reading Communal, Ralph Lauren 4D.