June 26, 2012
Games are for humans, gamification is for dogs.
Now that “gamification” is a thing, it’s worth exploring a few ways that games are useful beyond just reward systems.
Now that “gamification” is a thing, it’s worth exploring a few ways that games are useful beyond just reward systems.
NYT: 32 Innovations That Will Change Your Tomorrow, Tagbrand: Brand Check In, ScentScape, Tim Burton – a filmography
Lego Super Hero Movie Maker, Zombies, Run!, Descriptive Camera, Firefly, Taking a Look at Spell Tower’s Success.
In London, Riding the Underground Turns Into a Game, Distance Magazine, Clear App, Made Better In Japan, Hotel Room Smart Remote
Jamin Warren and Tavit Geudelekian stopped by our studio last week for a lively conversation about their magazine Kill Screen. Now in its 5th issue, the publication aims to bring to gaming the same level of cultural appreciation and critical respect enjoyed by music, literature and film.
Idea Execution and The Creative Process, Gamification as ‘Exploitationware,’ Why We Hold Fast to Losing Strategies, A Comprehensive Guide to Digital & Social Media Strategy, The 7 Motivators of Sharing
Gamification i.e. the use of gaming techniques employed in non-game scenarios is more than just the buzzword of the month. Tangible evidence of its existence is popping up everywhere online, from badges and mayorships to virtual currency and competitions that boast real world rewards.