Gamification: Too much ‘ification,’ not enough ‘game’

November 14, 2011

Gamification: Too much ‘ification,’ not enough ‘game’

Jamin Warren and Tavit Geudelekian stopped by our studio last week for a lively conversation about their magazine Kill Screen. Now in its 5th issue, the publication aims to bring to gaming the same level of cultural appreciation and critical respect enjoyed by music, literature and film.

Making Our Way to the Gamepocalypse

November 23, 2010

Making Our Way to the Gamepocalypse

Gamification – i.e. the use of gaming techniques employed in non-game scenarios – is more than just the buzzword of the month. Tangible evidence of its existence is popping up everywhere online, from badges and mayorships to virtual currency and competitions that boast real world rewards.

June 3, 2010

Designing the Box

This post explores the thought process behind the live action game, Radar Blip, created by Big Spaceship strategy intern Jim Babb. You can play it this weekend as part of the Come Out and Play festival.