• Mar 24, 2010
Chris, a designer and sports fan, has been talking about the book When the Game was Ours for what seems like the last year and a half. Needless to say, he has a specific interest in the Larry Bird-Magic Johnson rivalry. One time I introduced Chris to a friend as an expert in "Bird-Magic" which was actually confused as avian mysticism. We found this to be a pretty hilarious concept and worthy of further exploration. So Chris and I took the final hour of the day on Tuesday and assigned ourselves a design challenge: Redesign the cover of the book "When the Game was Ours" as a fantasy/science fiction novel titled "Bird Magic."
• Mar 15, 2010
To provide a better user experience, we often use content delivery solutions like Limelight or Akamai to host bigger files and reduce load time. (Although this cuts into the user's time spent watching pretty loaders.)
During a recent project, we ran into a couple of security errors loading external module.swf files from a different domain than main.swf. The idea was to have a basic framework in main that controls IN and OUT animations of the modules and have all additional functionality in the module.swf itself. All loaded swf files extended Big Spaceships StandardInOut Class to be controllable from the main file, so we could easily cast the loaded modules.
• Mar 12, 2010
As Whrrl launched the third version of their iPhone app yesterday, how exactly should we view it? Is it simply another service in the rapidly crowding Location Based Service (LBS) marketplace or does it offer enough unique services that it is significantly differentiated? While Whrrl does have some unique features to distinguish it from the likes of Foursquare and Gowalla, is it enough to slow the momentum of these dominant services?
• Mar 09, 2010
We know, we know. Things have been a little bit slow here at Think as we've moved into 2010, but one of our resolutions for the year is to change that. Things have been busier than ever, but we're eager to commit more time to sharing our thoughts, ideas and observations -- and, selfishly, even more eager to learn from the wide range of experts, innovators and generally thoughtful, opinionated and diverse readers who take the time to join us and share their comments.
Since we're more interested in conversation than monologue, we wanted to take a moment to introduce -- or re-introduce -- the diverse group of people behind the blog. Below, a quick self-introduction from each of our contributors... and if you follow this blog, we'd love for you to introduce yourself in the comments.
• Mar 05, 2010
Comm Arts Awards Big Spaceship
We're pleased to say that Pretty Loaded and The Next Move have been named winners in the Communication Arts Interactive Annual 2010 – the former in the Self-Promotion category, the latter in Entertainment.
• Feb 23, 2010
SXSW for the People
Polls for the SXSW People's Choice Awards are open! Vote here (and vote daily) for Packland in the Motion Graphics category or Pretty Loaded in the Amusement category.
• Feb 22, 2010
Ad Age Underscores Content Creation
Ad Age recently explored the field of digital content creation that extends beyond client work, spotlighting Big Spaceship for developments like Pretty Loaded, Qapture, Corpsify, and...coming up next...Perfect Monkey Tankpants.
• Feb 22, 2010
One Show, Three Finalists
The One Show Interactive has named The Institute for Human Continuity, Packland and The Million Baby Crawl finalists in the categories of Corporate Identity, Consumer Goods and Public Service, respectively.
• Feb 19, 2010
This post was originally shared on Adobe XD's INSPIRE, who were kind enough to ask me to blog for them last week. You can find many a great post from those in the user experience and design fields there. Please check it out.
We at Big Spaceship are always looking to incorporate new perspectives that will inform our thinking in projects, helping us shape insights that ultimately lead to ideas and execution. As we roll into 2010, there are a few disciplines we’ve been dipping our collective toes into that I think will have a big impact on the way we approach the experiences we design.
• Feb 15, 2010
Finalists and Panelists at SXSW
SXSW has announced that Packland and Pretty Loaded are Interactive Web Award finalists in the categories of Motion Graphics and Amusement, respectively. Come March, we hope to see you in Austin, if not at the awards ceremony then at the panels we'll be participating in: " Does My Sh*T-Talking Really Help Your Brand?" moderated by Director of Strategy Ivan Askwith and " Is WordPress Killing Web Design?" with Senior Designer Dan Mall.
• Feb 09, 2010
This post was originally shared on Adobe XD's INSPIRE, who were kind enough to ask me to blog for them this week. You can find many a great post from those in the user experience and design fields there. Please check it out.
On top of looking for ways to grab attention, brands should be thinking about how they can engage their audiences in conversation. Discussing the needs and values of your audience with your audience can help you find better ways to solve for their problems. Carrying on a conversation also shows that you care about what your audience wants. And if you as a brand can demonstrate that you care, well, maybe they’ll care about you too. Brands that don’t engage in a discussion end up doing a lot of talking before earning the permission needed to speak in any meaningful way.
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