Feb 17, 2009

Text Adventures In Social Networking

Instant message is my preferred way of faceless socialization - maybe that’s too severe a word. Just with friends and coworkers ("stranger danger!" *calls Chris Hansen*). The majority of my non-work IMs consist of quotation marks (what I or someone else would say for maximum hilarity) and asterisks (what I or someone else would do for maximum hilarity). We all do it. We probably just follow different style guides. Mighty Laughs Aplenty.

Back in the day when computer games came on floppies, there was a genre whose interface consisted of nothing but text. These interactive fiction - or more commonly, text adventure - games always had the same setup: it tells you where you are and what you can see. A line break later, the game outputs:


If text adventure was a superhero, that would be its chest emblem.

This is your command, the game’s way of asking “what do you do?” Do you TURN AROUND? Do you OPEN DOOR? Do you PUNCH THOM IN THE FACE?

This type of gaming can be quite intimidating. You are given a world you have to visualize yourself. You dictate the pace since you’re still able to goof off for a bit without consequences. You move the story forward by asking or answering questions, by translating your actions into syntax.

This is what social networking tools feel like.


Something to think about: Text adventure games died a long time ago. Given our constant desire to be streamed with information, is it unreasonable to think these kinds of games can have a place as a windowed or portable distraction?

Share this Post


                           

Comments


Ida C. Benedetto     May 04, 2009
Text adventures are not dead. Last I checked, they were going through a modest renaissance, be that a commercially unviable one. Text adventures and interactive fiction maybe attracting new audiences thanks in part to the increased textual nature of our social existence... Or maybe it’s just been long enough since they were first big for us to get nostalgic about them.

One way to get stuck in a text adventure is by feeding in language that is vaguely different from the language the system understands. Thank goodness instant messaging has a human getting my messages, so we can have a back and forth about nuance until we both understand what’s going in the absence of tone and body language. I can’t see myself ever tiring of translating my actions into syntax, especially now that instant messanging, social networking sites, and text messaging has me so well trained in it. I’m a bit giddy with the world of recent interactive fiction and text adventures that my hard-core gaming friends have introduced me to.

This form of entertainment has a place in my distractible windowed existence, but the form I relish is more of a mildly frustrating solitary experience rather than an information stream. Have you played Shade or Violet?



Speak






Submit »