Tagged as “game-design”
Jun 03, 2010

Designing the Box

This post explores the thought process behind the live action game, Radar Blip, created by Big Spaceship strategy intern Jim Babb.  You can play it this weekend as part of the Come Out and Play festival.  Any readers of Think are invited to join us June 4th at 9pm at the Brooklyn Lyceum.

We’re all too familiar with the expression “Thinking outside the box”.  In fact, you’ve probably heard it enough times that it inevitably elicits an audible sigh anytime it is mentioned.  For bringing it up, yet again, I apologize.  However, rather than tread on the old ground of thinking inside or outside anything, I want to describe a better box.  One designed for the purposes of play and excitement.