August 24th, 2010

SXSW 2011 Hopefuls

With voting closing at the end of this week, we’re hoping to share some of our thoughts at SXSW Interactive next year. Help us out by voting for our panels and talks!

 

    • The Anatomy of 140 Characters: Short Form Shakespeares: Four years into Twitter and six into Facebook, short-form status updates are now many people’s and brands’ primary medium for communication with their audience. If this is our new language, surely we have a few Shakespeares by now. Is there a formula for a perfect tweet? And is it art or science? We’ll explore how far we’ve come, and what the hindrances of short-form dispatch-style communications are. Victor Pineiro, Strategist

 

  • Big Spaceship, Whiskey and Improving Your Efficiency: Big Spaceship is a place where pushing the limits meets extreme deadlines on a regular basis. The keys to success? A stiff drink or two, along with a philosophy that affords close collaboration and communication, coupled with a couple of clever solutions to common problems… and some really ugly placeholder art. Join Jamie as he offers pearls of wisdom detailing the zen of the Spaceship and how it can be applied to your own process. Jamie Kosoy, Associate Technical Director

 

 

  • Websites Aren’t Enough: the New Interaction Design: Brands aren’t asking just for websites anymore. They’re looking for experiences and digital presences, but, most of all, they’re looking for your recommendation. Will it be an iPad app or a kiosk? Should you make it in Flash or JavaScript? This dual presentation will share some points of view about making high-level decisions for designing digital adventures and the tactical choices for bringing it to life. Dan Mall, Senior Designer

 

 

  • Fail Big, Fail Often: How Fear Limits Creativity: Failure is not an option—it’s a requirement. Like the mythical phoenix, creativity constantly springs from its own ashes to be reborn new and different. The world is filled with excellent implementations of the same things, created by wonderful technicians who have the talent to recreate any style. This talent shouldn’t be discounted: it’s a necessary part of interactive design. We can’t diminish the importance of convention or usability when being creative, but the fear of opposing them can kill the creative spirit and hide our most promising work. It’s this fear of breaking conventions, of not being understood, of failing that dooms us to repeat what others have done. This panel will focus on the idea of becoming fearless, and therefore, truly creative. We will discuss the concept of failure as a necessary part of creation. We will introduce the idea that even the most artistic expressions benefit from prototyping, restarting and reworking. We will discuss the concept that absolutely nothing is sacred, especially your own work. And finally—and most importantly—we will discuss how to get satisfaction and enjoyment from the process of failing forward. Jeramy Morrill, Art Director

 

 

Looking for more panels to vote for? Here are some of our favorites:

Design

 

 

 

 

 

 

 

 

Strategy

 

 

 

 

Development

 

 

Education

 

 

What are your must-sees at SXSW?