September 25th, 2007
The Masters of Doom
Mike lent me the book Masters of Doom last week. I devoured it…to say the least. Gaming’s deep history makes me excited for some of our upcoming projects that include their own games. Like lots of other industries, it’s about taking little building blocks from previous games and arranging them in new ways to create the newest and latest hit. Maybe even adding something brand new – a new engine, a new narrative structure, a new way of interacting with other players…
Will Wright, designer of The Sims and Spore, acknowledges game history while boldly plunging forward in his talk at The New Yorker’s conference 2012: Stories from the Near Future. I loved when he said that he wants to make games so that “people can make more and more creative things with less effort.” Definitely check it out.
