10th-birthday
Featured Work
10th Birthday
Client: Big Spaceship
1    2    3    4    5   
Big Spaceship is a digital creative agency »
 
Think
  •  Mar 09, 2010

(Re)Meet the Team Behind Think

We know, we know.  Things have been a little bit slow here at Think as we've moved into 2010, but one of our resolutions for the year is to change that.  Things have been busier than ever, but we're eager to commit more time to sharing our thoughts, ideas and observations -- and, selfishly, even more eager to learn from the wide range of experts, innovators and generally thoughtful, opinionated and diverse readers who take the time to join us and share their comments.

Since we're more interested in conversation than monologue, we wanted to take a moment to introduce -- or re-introduce -- the diverse group of people behind the blog.  Below, a quick self-introduction from each of our contributors... and if you follow this blog, we'd love for you to introduce yourself in the comments.
News
  •  Mar 05, 2010

Comm Arts Awards Big Spaceship

We're pleased to say that Pretty Loaded and The Next Move have been named winners in the Communication Arts Interactive Annual 2010 – the former in the Self-Promotion category, the latter in Entertainment.
News
  •  Feb 23, 2010

SXSW for the People

Polls for the SXSW People's Choice Awards are open! Vote here (and vote daily) for Packland in the Motion Graphics category or Pretty Loaded in the Amusement category.
News
  •  Feb 22, 2010

Ad Age Underscores Content Creation

Ad Age recently explored the field of digital content creation that extends beyond client work, spotlighting Big Spaceship for developments like Pretty Loaded, Qapture, Corpsify, and...coming up next...Perfect Monkey Tankpants.
News
  •  Feb 22, 2010

One Show, Three Finalists

The One Show Interactive has named The Institute for Human Continuity, Packland and The Million Baby Crawl finalists in the categories of Corporate Identity, Consumer Goods and Public Service, respectively.
Think
  •  Feb 19, 2010

Expanding the Reading List

This post was originally shared on Adobe XD's INSPIRE, who were kind enough to ask me to blog for them last week. You can find many a great post from those in the user experience and design fields there. Please check it out.
We at Big Spaceship are always looking to incorporate new perspectives that will inform our thinking in projects, helping us shape insights that ultimately lead to ideas and execution. As we roll into 2010, there are a few disciplines we’ve been dipping our collective toes into that I think will have a big impact on the way we approach the experiences we design.
News
  •  Feb 15, 2010

Finalists and Panelists at SXSW

SXSW has announced that Packland and Pretty Loaded are Interactive Web Award finalists in the categories of Motion Graphics and Amusement, respectively. Come March, we hope to see you in Austin, if not at the awards ceremony then at the panels we'll be participating in: "Does My Sh*T-Talking Really Help Your Brand?" moderated by Director of Strategy Ivan Askwith and "Is WordPress Killing Web Design?" with Senior Designer Dan Mall.
Think
  •  Feb 09, 2010

Design as Conversation

This post was originally shared on Adobe XD's INSPIRE, who were kind enough to ask me to blog for them this week. You can find many a great post from those in the user experience and design fields there. Please check it out.

On top of looking for ways to grab attention, brands should be thinking about how they can engage their audiences in conversation. Discussing the needs and values of your audience with your audience can help you find better ways to solve for their problems. Carrying on a conversation also shows that you care about what your audience wants. And if you as a brand can demonstrate that you care, well, maybe they’ll care about you too. Brands that don’t engage in a discussion end up doing a lot of talking before earning the permission needed to speak in any meaningful way.
Labs
  •  Feb 03, 2010

A Plea for Developer Unity

This is an atypical Labs post, as it doesn't really concern specific code at all. It's more of a wake up call. It starts with the same thing you've been reading about everywhere -- the iPad. It ends somewhere much different and much more important for our industry. It's a conversation about what we're doing as experts in this field and how we move forward together.

The announcement that the iPad won't support Flash kick started a lightning storm of opinions. The alleged issue at hand is that the iPad doesn't support Flash. This is a bad thing. It's a bad thing for the same reason that it also doesn't support Google Chrome, Firefox and (even) Internet Explorer. It's a bad thing because it doesn't support Unity and Java. It's a bad thing because it supports what Apple wants it to supports and that's all. Which isn't to say that we don't love making Apple applications... because we do. It's just that the iPhone app store was an incredible leap forward from the previous generation of mobile applications and so was rightfully recognized as revolutionary. The iPad isn't revolutionizing netbooks, it's devolving them back to a fully closed era. One environment, one language. A cumbersome, time consuming distribution process.While you can certainly be expressive using Objective-C and with the iPad, the decisions on how a user engages with something we make should be left to the experts.
News
  •  Jan 28, 2010

Michael Joins Crowdsourcing Panel

Our CEO Michael Lebowitz will join other Social Media Week panelists to discuss the evolving role of crowdsourcing in marketing. "Crowdsourcery Potions 101," hosted by JWT, will take place on Tuesday, February 2 at 9 a.m. Michael and fellow Andy Awards co-chair Ty Montague will discuss their crowdsourced Elect The Jury program. We hope to see you...RSVP here.
News
  •  Jan 27, 2010

Making the A-List

Ad Age has named Big Spaceship one of the five stand-out agencies on Creativity's 2009 Honor Roll. We're pleased to be in such fine company.